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Reaction from one of the original programmers

In the past I’ve had contact with one of the programmers of Street Rod. Below is a reply of him on some of my questions.
For instance, I asked him if he knew where the original sourcecode was:

First of all I do not know what happend with sources. Probably are forgoten and lost.
Both parts of the streetrod was mainly developed under C (Borland) critical functions was written in assembler.
I had worked only with second edition and I was responsible for racing views – front window, mirrors, landscape. I remeber exactly very ugly shapes of far distance cars – this times we had no idea how to scale color images. We also do not have any tool to do that.
Of cource some parts of sourcecod was reused. I’ve take over sources from […] . Because I was unable to undesrstand what […] had developed I had to develop once again landscape calculations.

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Street Rod and Street Rod 2 no longer abandonware

Street Rod and Street Rod 2 have been considered Abandonware by many.

As of today, 14th January 2013, Street Rod and Street Rod 2 are no longer abandonware.

This website will provide official download links to Street Rod and Street Rod 2. I’m the process of finding the original sourcecode so the offered downloads are as authentic as they can get. If I fail to find the source code, copies from original 5.25″ floppy discs will be made available for download.

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Transfer of copyright ownership

My offer for the copyright of the original Street Rod series has been accepted.

I’m waiting for the signed contract.

[update]

I received the signed contract which makes me copyright owner of Street Rod and Street Rod 2.

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News from Chrysler

I got a call from The Licensing Company today (Licensing office for Chrysler).

They don’t want to proceed granting a license yet. They rather see me getting a license from the other car manufacturers first and then follow their decision.

More news: My Mac is broken ): so no progress on development.

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Licensing cars

Using car brand names and car shapes without getting permission from the rightful owners is not legal. Doing so may (will) result in cease-and-desist letters.

For a game, which relies so heavily on real (classic American) cars, it’s very important to have (trademark) licenses.

Below is a list of cars used in the Street Rod series. I tried to look up the current owners of the brands. All I have to do now is contact those companies beginning with Chrysler Group LLC Brand Protection.

Street Rod

1938 Chevrolet Master Deluxe   | General Motors Company
1940 Chevrolet Coupe           | General Motors Company
1940 Chevrolet Roadster        | General Motors Company
1949 Chevrolet Styleline       | General Motors Company
1955 Chevrolet Bel Air         | General Motors Company
1958 Chevrolet Impala          | General Motors Company
1956 Corvette                  | General Motors Company
1961 Corvette                  | General Motors Company
1963 Corvette                  | General Motors Company
1955 Dodge Custom Royal Lancer | Chrysler Group LLC
1962 Dodge Polara              | Chrysler Group LLC
1932 Ford                      | Ford Motor Company
1932 Ford Sedan                | Ford Motor Company
1940 Ford Deluxe               | Ford Motor Company
1955 Ford Fairlane Victoria    | Ford Motor Company
1957 Ford Fairlane 500         | Ford Motor Company
1957 Ford T-Bird               | Ford Motor Company
1954 Mercury Monterey          | Ford Motor Company
1956 Mercury Custom            | Ford Motor Company
1949 Oldsmobile 88             | General Motors Company
1952 Oldsmobile 88             | General Motors Company
1964 Plymouth Savoy            | Chrysler Group LLC
1961 Plymouth Valiant V200     | Chrysler Group LLC
1963 Plymouth Valiant V100     | Chrysler Group LLC
1950 Pontiac Silver Streak     | General Motors Company

Street Rod 2

1967 Chevrolet Camaro          | General Motors Company
1968 Chevrolet Chevelle SS     | General Motors Company
1968 Chevrolet Corvette        | General Motors Company
1961 Chrysler Imperial         | Chrysler Group LLC
1963 Corvette                  | General Motors Company
1966 Dodge Charger             | Chrysler Group LLC
1964 Ford Fairlane             | Ford Motor Company
1963 Ford Falcon               | Ford Motor Company
1966 Ford Galaxie              | Ford Motor Company
1965 Ford Mustang              | Ford Motor Company
1961 Ford T-Bird               | Ford Motor Company
1968 Ford Torino               | Ford Motor Company
1951 Ford Victoria             | Ford Motor Company
1960 Mercury Monterey          | Ford Motor Company
1967 Mercury Cougar            | Ford Motor Company
1966 Oldsmobile 4-4-2          | General Motors Company
1958 Plymouth Belvedere        | Chrysler Group LLC
1962 Plymouth Fury             | Chrysler Group LLC
1969 Pontiac Firebird          | General Motors Company
1966 Pontiac G.T.O.            | General Motors Company
1969 Shelby GT500
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Street Rod for Commodore

This is the Commodore version of Street Rod.

5.25″ Floppy disk. Nice.

“What is the color of the car key on page 9?”
Now you know, the answer is “Light purple”.


Almost all versions I came across with have a photocopied version of the manual. Just black-and-white, coloured car keys are nowhere to be found.
The version you see here has the proper manual.

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Street Rod 2 for Amiga

Here’s the Amiga version of Street Rod 2.

The Amiga graphics are superior to the DOS version.
I didn’t own an Amiga when I was a kid so I didn’t miss the better graphics or sound. Years later, when I played Street Rod 2 on an Amiga emulator, I realized how much better the game would look like if you had an Amiga.

The box and contents look the same as the DOS version. The sticker in the lower left corner will let you know it’s for the Amiga.

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Mulholland drive and aqueduct race in Street Rod 2

When you challenge an opponent in Street Rod 2 you have the option to race on Mulholland drive or the Aqueduct.

Mulholland Drive

Mulholland Drive is a road in Southern California named after the civil engineer William Mulholland.
When you drive on Mulholland Drive in Street Rod 2 you’ll notice it’s a twisty road which goes up and down and has side slopes. The designers of Street Rod 2 did a good job because the road in the game has a lot of the features the one has in real life.

Watch the video for some background information about Mulholland Drive.

[youtube=http://www.youtube-nocookie.com/watch?v=_Tzv4MPQc-E&rel=0&w=400]

Aqueduct race

It’s said it resembles the dry concrete canal of the Los Angeles river and I must admit, there’s a striking resemblance.

My best guess is the designers of Street Rod 2 indeed had the movie Grease in mind when they thought of possible racetracks.

[youtube=http://www.youtube-nocookie.com/watch?v=HsYC-hVEpQM&rel=0&w=400]
Scene from the movie Grease

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About P.Z. Karen, Logical Design Works and California Dreams

Karen

Formerly known as Karen Notebook (between 1997 and 2008), before that, Swiss Sp. z o.o. (since 1991), and before that – in times so far back, their website doesn’t even mention it – they were known as P.Z. Karen – “Przedsiebiorstwo Zagraniczne Karen”. Karen, since its founding, has specialised in computers – they import computer components, put them together and they sell computers, especially notebooks. They have their own brand, California Access. California Access… hmm, doesn’t that sound a bit like California Dreams? Exactly – P.Z. Karen is the company that stood behind one of the most famous Polish games labels of the late 1980s and early 1990s – California Dreams. However, at that time, P.Z. Karen was not an independent company. It was owned by Logical Design Works.

Logical Design Works

Founded in 1983 in California by a Polish physicist-turned-businessman, Lucjan Daniel Wencel. Wencel then went on to found a subsidiary company in Poland. This company was called P.Z. Karen, and it was Logical Design Works’ development studio –  the idea was to tap into the potential of Polish programmers who (this was in the 1980s, before the fall of communism) had very little work opportunities in Poland. The games they developed were published under the label California Dreams, described in more details below. The company existed until around 1993, when Wencel decided to close shop and return to Poland. Apart from developing games under the California Dreams, they also ported a range of games – Zombies (1983), Computer Ambush (1985), Phantasie (1985), Rings of Zilfin (1986) and Phantasie II (1986). I am not sure if these ports were done in the US or at P.Z. Karen in Poland.

California Dreams

First publication in 1987, last one in 1991. As mentioned above, this was not a company, it was only a label. California Dreams developed several games – Vegas Gambler (1987), Street Rod (1989), Blockout (1989), Tunnels of Armageddon (1989), Street Rod 2: The Next Generation (1991), and Solidarnosc (1991). After 1991, no further titles were published under this label.

P.Z. Karen

And so, we are back to P.Z. Karen. Founded somewhere around 1983, possibly later (but definitely not later than 1987). The company’s full name was “Przedsiebiorstwo Zagraniczne Karen” (przedsiebiorstwo zagraniczne” = foreign company). To explain – the “foreign company” bit is actually not a part of the company name, it’s like the terms “limited” or “incorporated” that show up in various company names – a designator of the legal form of the company. Presumably the “foreign company” legal form was something that ceased to exist during the communist era. Anyway, P.Z. Karen was the development studio for Logical Design Works. Their games were published under the California Dreams label. Apart from developing games, P.Z. Karen also developed other software applications, and imported computer equipment. Around 1991, as we can guess from the lack of any further California Dreams titles, the company decided to give up developing games, right around the time it turned into Swiss Sp. z.o.o…

[source]